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Iconomy permissions
Iconomy permissions











  • /res lease - renew / show cost of renewing a residence.
  • /res market unsell - remove a residence from selling.
  • /res market sell - put up a residence for sale.
  • /res market - buy / view info on a residence for sale.
  • put up a subplot on the market for rent/
  • /res subzone - create a subzone in your residence.
  • They'll appear in market and you can rent them out. when setting perms).īecome a landlord and rent to tenants by creating subzones in your residence.

    #ICONOMY PERMISSIONS HOW TO#

    See the Permissions & Flags section above for details on how to set permissions on a subzone (just subtitute for. For example, you can create a subzone inside of another subzone. The name of the subzone will be ResidenceName.SubZoneNameĪnother feature of subzones, is that they can be nested. Keep in mind that the subzone must be contained inside the area of the residence, and it cannot overlap with any other subzones. Once you have made your selection, the command is /res subzone To create a subzone, you select an area with your wooden axe just like you select a residence. This is useful because you can create a large residence area, and then divide it into subzones, and give each user their own subzone with permissions to build. You can divide a residence area into smaller subzones to manage permissions at a smaller level. container - true allows use of chests, furnaces, and dispencers.use - true allows use of buttons, levers, doors, and crafting tables.

    iconomy permissions

    /res mirror - set the TargetName space to have the same flags as SourceName./res lset info - list the Residence's blacklist/ignorelist settings./res lset - add/remove a material from the residence's blacklist/ignorelist./res pset - set flags on different players./res gset - set flags on different groups.Here is a video on Youtube that explains how to select and create as well: (where RESIDENCENAME is a name of your choice) Selecting the second point should confirm with the coordinates of the SECONDARY SELECTION POINT.Īfter you have selected the residence, enter the following command: When you select the first point, it should confirm with the coordinates of the PRIMARY SELECTION POINT. You would take your wooden axe, and LEFT CLICK the cobblestone on the lower left, and then RIGHT CLICK the cobblestone on the back side. Take your wooden axe (see Setup section above) and LEFT CLICK the lower left block of the area you want to protect, then go around and RIGHT CLICK the top block on the opposite side of the cube. Residences are protected in cu width X height) so find the area you want to cover up mate

    iconomy permissions

    If you do not have one, you can get one from the residence kit by typing, /kit residence. In order to select the area for your residence, you will need a wooden axe. If you protect a 12x12x4 area, this will cost $29 (IN GAME).

    iconomy permissions

    They cost $0.05 per block that is protected. Please note, residences cost (IN GAME) money to create. Residence Cost Per Block - see "Cost" section below.Number of Residences you own - If this is less than the maximum number allowed, you can make a new one.Can Set Enter/Leave Messages - If true, you can change the messages a player gets when entering/leaving your residence.Max subzone depth - Limits of subzone nesting (see Subzones section).Min/Max protection height - currently bedrock to upper limit.Max Up/Down size - the max size of the residence along the "Y" axis.Max North/South size - the max size of the residence along the "Z" axis.Max residences - This is the maximum number of residences you can have at a time.To see the residence limits that apply to you, enter /res limits











    Iconomy permissions